#include "SceneModel/Entity/Transform.h"

namespace GCRE {
	namespace SceneModel {
		using namespace BasicType;
		IMPLEMENT_DYNCREATE( CTransform, IBoundEntity )

		CTransform::CTransform() : 
		m_pMatrix( NULL )
		{
			m_pMatrix = new Matrix44f;
		}

		CTransform::~CTransform()
		{
			delete m_pMatrix;
		}

	}
}
